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TTRPG Events

Tabletop Role-Playing Games (TTRPGs) offer a unique and immersive experience where players create characters and embark on adventures together. These games thrive on shared narratives and collaborative storytelling. Led by a Dungeon Master, normally, Conor, our TTRPGs blend conversation, creativity, and sometimes dice rolls to bring fantastical worlds to life. Join the fun and unleash your imagination as you navigate through thrilling quests and unexpected challenges!

Tabletop Roleplaying Games

Booking a Place

These campaigns will be subscribed to by players on a first-come-first-served basis. Once the group has reached its capacity, we will not be accepting any more players into that group until a space has opened up.

If you missed out on a space, we will add you to our waiting list. If a slot should open up on either campaign, we will notify the person at the top of the waiting list and move down the list should they refuse or be unable to join.

Once either campaign has finished, anyone on the waiting list will have first refusal for a place on the next campaign, though we cannot commit to saying exactly when this will be.

If there are 6 or more players on our waiting list we may consider opening a third campaign.

Terms & Conditions

Please see our Terms & Conditions before booking your slot. 

Dungeons and Dragons Campaigns

Campaigns - £12 per person for a 4 hour session, maximum of 6 players per group* 16+

We’re offering 2 long-running campaigns which will run weekly at fixed times.

These will run over the course of months.

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The Curse of Strahd

Widley considered one of, if not the greatest DnD Module ever written. The adventure will take you to the cursed and sorrowful land of Barovia, a country filled with peril, misery and mystery. It is lorded over by one of the most iconic villains in all of DnD; The Vampiric Count Strahd von Zarovich.

Your group will have to brave the mists of Barovia, survive the innumerable dangers of Castle Ravenloft and uncover the secrets of this Demiplane of Dread in order to finally break the Curse of Strahd!

 

Into the Abyss

Based on Source material of the acclaimed module “Out of the Abyss”, this adventure takes place years after the events detailed in that module. Your group will be tasked with journeying forth into the dark and unmappable abyss known as “The Underdark”, where once again evil is stirring far beneath the world.

A whispered figure known only as “The Ascended One” has arrived and, one by one, the denizens of the Utterdark are falling before him.

You’ll be navigating caverns, exploring ancient cities and trying to survive some of the most alien and unhospitable places in all of DnD. Stop the Ascended One before he can turn his wrath to the world above!

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Saving Wonderland: The Chroma War​​

You're a natural inhabitant of Wonderland, one of its many colourful characters. Whether you're a tea-party loving hat enthusiast or a rodent who struggles with time management, life is pretty interesting! The Queen of Hearts is gone, the new King rules with a much smaller and more stable head.

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You're never bored and certainly never boring! Life is full of colour and fun.

That is, until the land around you starts to fade to grey. The once luscious green glades and vibrant mercurial flowers start to lose all their colour. It happens slowly at first, the neighbour's bed of red roses lose their colour first. If you'd been watching, you'd have seen it bleed red and pale to grey until all that's left is a prickly monochrome monstrosity.

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You think you can handle it, you shrug and continue on with your day thinking that there's still lots of colour around. What does it matter if you lose a few red roses?

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Well... That's when you look in the mirror and realise that your rosy cheeks and bright eyes have turned the colour of ash.

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Wonderland isn't how you remember it. Wonderland is dying, and it needs heroes now more than ever. No, you can't wait for Alice. This time, Wonderland is counting on you.

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For more details and to look at creating your character, see HERE. 

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Vampire the Masquerade

Campaigns - £12 per person for a 4 hour session, maximum of 6 players per group* 18+
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We’re offering a long-running campaign which will run weekly at fixed times.

These will run over the course of months.

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The Unwhole Throne The King is dead. After centuries of uncontested rule, the methuselah monarch of the British Isles, King Mithras, is gone. The clans are in chaos. The threat of open war looms. Forces that would seek to destroy the Masquerade have seen this power vacuum and are certain to strike.

 

Set in the mid 18th century Glasgow, this homebrew setting is based mostly on official Worlds of Darkness publications, but with some differences.

 

Your characters will find themselves having to make decisions and perform actions that will shape the fate of the conflict for Glasgow and beyond. Your choices may well determine who finally claims the Unwhole Throne

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Call of Cthulhu

Campaigns - £12 per person for a 4 hour session, maximum of 6 players per group* 18+

 

The Elysium Society

The year is 1921. The world will never be the same again.

 

Science pushes back the borders of the unknown every day, but sometimes where those borders refuse to be moved, the horrifying truths of the universe are being exposed.

 

Your character, for whatever reason, will find themselves plunged into the middle of a world of secret societies, conspiracies and mind-shattering horror. Follow a hidden trail and survive the chaos the enigmatic "Elysium Society" have left in their wake.

 

Only then, if you are still sane enough to remember them, will you find the answers you seek.

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